Join the resistance in an alternate reality where the allies lost WW2 and...
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with two Core Sets!) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends.
The elusive creature known as Gollum is hiding somewhere in the Anduin Valley. It is up to you to find him and discover what dark designs lay in wait for him...
Conflict at the Carrock is the second Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings: The Card Game. Hot on the trail of Gollum, the heroes venture down the banks of the Anduin, only to hear whispers of a new threat looming.
As the heroes continue through the Anduin Valley, they hear the piercing cry of an eagle over the distant ridge. They hurry to investigate, only to find a great eagle, suffering from wounds that appear to have come from goblin weapons. They only have short time to get the eagle assistance before it perishes.
Gollum’s trail has led the heroes south to the hills of Emyn Muil, but then it grew cold. Now, the heroes must explore this vast expanse of Middle-earth wilderness, in the hopes of rediscovering the trail and following it wherever the elusive creature has fled…
After scouring the Emyn Muil for signs of Gollum, the heroes of Middle-earth followed his trail south. Now Gollum takes desperate risks to elude the heroes in a realm of treacherous fens and mires.
After a long and difficult hunt, the heroes of Middle-earth have captured Gollum and now escort their prisoner back to King Thranduil’s palace in Mirkwood.
"For a while we had news and it seemed good: messages reported that Moria had been entered and a great work begun there. Then there was silence, and no word has ever come from Moria since." –Glóin, The Fellowship of the Ring
"Tonight we shall be on our way high up toward the Redhorn Gate. We may well be seen by watchers on that narrow path, and waylaid by some evil." –Gandalf, The Fellowship of the Ring
"Regiments of black crows are flying over all the land between the Mountains and the Greyflood… Hollin is no longer wholesome for us: it is being watched.” –Aragorn, The Fellowship of the Ring
Frodo felt something seize him by the ankle, and he fell with a cry… The others swung round and saw the waters of the lake seething, as if a host of snakes were swimming up from the southern end. –The Fellowship of the Ring
It was after nightfall when they had entered the Mines.
"Something has crept, or been driven out of dark waters under the mountains. There are older and fouler things than Orcs in the deep places of the world." –Gandalf, The Fellowship of the Ring
The ranks of the orcs had opened, and they crowded away, as if they themselves were afraid.
This is the story of how a Baggins had an adventure, and found himself doing and saying things altogether unexpected. –J.R.R. Tolkien, The Hobbit
Believe not that in the land of Gondor the blood of Númenor is spent, nor all its pride and dignity forgotten.
“Hail, Lord and Steward of Minas Tirith, Denethor son of Ecthelion! I am come with counsel and tidings in this dark hour.” –Gandalf, The Return of the King
“You hear the Woses, the Wild Men of the Woods: thus they talk together from afar. They still haunt the Drúadan Forest, it is said. Remnants of an older time they be, living few and secretly, wild and wary as the beasts.”
“The beacons of Gondor are alight, calling for aid. War is kindled. See, there is the fire on Amon Dîn.” –Gandalf, The Return of the King
“Ever since the middle night the great assault had gone on. The drums rolled. To the north and to the south company upon company of the enemy pressed to the walls." –J.R.R. Tolkien, The Return of the King
Join the resistance in an alternate reality where the allies lost WW2 and...